This year, we have 12 games running across three sessions, with four games running in Session 1 on Saturday, four games running in Session 2 on Sunday morning, and the final four games running in Session 3 on Sunday afternoon.
To reserve your space in the game you want to play, simply select the slot you wish to play in as an add on when you buy your ticket, and choose your game. You will be able to join games on the day if there are any spaces still available, but we strongly advise you to book your game in advance as spaces are filling up fast.
Session 1: Saturday 10:30-14:30
Dungeons & Dragons 5e: Tomb of the Ghast Queen run by Ian Sandford
“The Running Man meets The Warriors”. Convicted for treason against the Ghast Queen, the evil tyrant ruling the land, the PCs are imprisoned for life with hard labour. There is only way out, to win the annual “Run the Gauntlet”, a dungeon treasure hunt and fight to the death against three other gangs. And the PCs have just been volunteered
Shadow Run 4e: run by Ed Stitson
Call of Cthulu run by Sean Conners
Session 2: Sunday 10:00-14:00
Call of Cthulu – Adventure in the Wild West: Sundown run by Ian Sandford
The Apache say that on nights like this, the cold wind from the prairie has a mind of its own – a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion. It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of little Alina Hundle –the few sad remains, barely recognizable, that Barton had left for her family to bury. And, it was a night like that when you realized that justice was more than a word bandied around by fearful shopkeepers – it was a necessity. The year is 1880, and the posse is forming…
Star Wars D6: run by Ed Stitson
Dungeons and Dragons 5e: run by Sean Conners
Session 3: Sunday 15:00-19:00
Dungeonworld: The slave pit of Drazhu run by Ian Sandford
You have been enslaved for many months by the evil lich Drazhu and his vicious minions, and been put to work digging tunnels to expand his underground lair. Then a sudden earthquake shook everything up…